The Story:
Welcome back for another blog. It's been a while since my last post, but I didn't want to share something until I had a topic I felt was worth the wait. I've been quite busy, but now I'm excited to share my latest post with you.
As part of my world-building and game design process, I realized that in order to create a compelling story, I needed to develop a set of characters with unique backgrounds and detailed biographies. In doing so, I aimed to craft well-rounded and relatable characters. By taking the time to flesh out each character's history, personality, and motivations, I hoped to create a rich and immersive narrative experience that would keep my audience engaged from start to finish.
The Merchants:
As I was writing the story, I came up with the idea of introducing three merchants into the narrative, each with their own name and personality. The three characters are named Henry, Roberto, and Fionn. In the game's lore, these three men will be your merchants, and you can trade with them to obtain the necessary items. Apart from their role as merchants, We will delve deeper into their friendship and individual stories in the game lore. After a while, I began making a list of characters and ended up with 29 characters, including the main protagonist. We will discuss them at a later stage.
Aside from their biography, I will create a character sheet for almost every character in the game.
(This shows part of the process of "The Making of Henry and Roberto.")
Information fanatics:
If you enjoy delving into the characters' backstory and world, this project will be perfect for you. There will be plenty of intricate details to explore in these blogs and final concepts, so keep an eye out for it, ranging from blueprints, personal facts, and coordinates to unique locations and sometimes herbalist recipes that will eventually be usable in the game.
Other characters:
While working on Henry, I realized that creating the other characters from scratch would be extremely time-consuming. To speed up the process, I used the Midjourny tool to generate multiple faces that would closely match the desired style. This allowed me to choose from a broad range of options and create diverse characters more efficiently.
I will create a separate blog post detailing the process and differences for the characters.
While working on the characters, I created a catalog for all of them, with the necessary information about their role in the group, name, age, marriage, etc.
As I delved deeper into my project, I began to outline the intricate details of The Triangle, the largest group. They are a cult, and my focus is establishing their specific customs and practices. I am putting in great effort to ensure that every aspect of their actions is well-considered and accurately portrayed.
I'm also making the cult visible on a pinboard like in one of those detective series.
This particular piece will be a 10k by 8k to ensure I can create intricate details on and around the board.
(I was brainstorming what the pinboard would look like.)
Finally:
As a sneak peek, I have a map with three of the seven areas visible. These locations will serve as focal points for some awesome concept art.
(A small teaser of the location for the concept art.)For now, I'm in talks with an great artist regarding the creation of environmental concept art. Further details are still pending.
I hope you enjoyed this blog post, and I'll see you in the next one!


























