Website powered by

World building/ Character design (The lone wolf)

Work In Progress / 13 November 2023

The Story:

Welcome back for another blog. It's been a while since my last post, but I didn't want to share something until I had a topic I felt was worth the wait. I've been quite busy, but now I'm excited to share my latest post with you.

As part of my world-building and game design process, I realized that in order to create a compelling story, I needed to develop a set of characters with unique backgrounds and detailed biographies. In doing so, I aimed to craft well-rounded and relatable characters. By taking the time to flesh out each character's history, personality, and motivations, I hoped to create a rich and immersive narrative experience that would keep my audience engaged from start to finish.

The Merchants:

As I was writing the story, I came up with the idea of introducing three merchants into the narrative, each with their own name and personality. The three characters are named Henry, Roberto, and Fionn. In the game's lore, these three men will be your merchants, and you can trade with them to obtain the necessary items. Apart from their role as merchants, We will delve deeper into their friendship and individual stories in the game lore. After a while, I began making a list of characters and ended up with 29 characters, including the main protagonist. We will discuss them at a later stage.


Aside from their biography, I will create a character sheet for almost every character in the game.

(This shows part of the process of "The Making of Henry and Roberto.")

(When I'm finished with all the characters, I will post each one in a separate post.)

Information fanatics:

If you enjoy delving into the characters' backstory and world, this project will be perfect for you. There will be plenty of intricate details to explore in these blogs and final concepts, so keep an eye out for it, ranging from blueprints, personal facts, and coordinates to unique locations and sometimes herbalist recipes that will eventually be usable in the game.

(Henry's concept sheet into the finishing stage)

Other characters:

While working on Henry, I realized that creating the other characters from scratch would be extremely time-consuming. To speed up the process, I used the Midjourny tool to generate multiple faces that would closely match the desired style. This allowed me to choose from a broad range of options and create diverse characters more efficiently.

(A large variety of female faces)
(A large variety of male faces)
(A quick example of what I do with the raw image)


I will create a separate blog post detailing the process and differences for the characters.

While working on the characters, I created a catalog for all of them, with the necessary information about their role in the group, name, age, marriage, etc.

(Image showing the catalog)

As I delved deeper into my project, I began to outline the intricate details of The Triangle, the largest group. They are a cult, and my focus is establishing their specific customs and practices. I am putting in great effort to ensure that every aspect of their actions is well-considered and accurately portrayed.

(Hierarchy of the triangle group)

I'm also making the cult visible on a pinboard like in one of those detective series.


This particular piece will be a 10k by 8k to ensure I can create intricate details on and around the board.  (I was brainstorming what the pinboard would look like.)

Finally:

As a sneak peek, I have a map with three of the seven areas visible. These locations will serve as focal points for some awesome concept art.

(A small teaser of the location for the concept art.)


For now, I'm in talks with an great artist regarding the creation of environmental concept art. Further details are still pending.


I hope you enjoyed this blog post, and I'll see you in the next one!


Concept art (The lone wolf)

Work In Progress / 07 August 2022

Hello guys,


This week I was experimenting with creating concept art with an AI for my game concept. I am trying to make the pipeline quicker and more efficient. In this blog, I will show the raw images I have right now, and in the next blog, I will show which pictures I've chosen and how to clean the image up.

Generate words (A lone survivor is exploring a snowy apocalyptic backCountry)

Generate words (A backpack filled to the brim with all kinds of stuff)

Generate words (A post-apocalyptic city in the snow)

Generate words (A lone survivor is exploring a snowy apocalyptic abandon)

Random images

This last part is a quick cleanup test.

Because I increased the image size to 1080x 1350 from 540x 690, you will get pixelated lines in some areas.

In some areas, the AI created some artifacts, so I need to clean those up or fill them in with something new.

This piece is not finished. It is just for demonstration purposes.

The Blue Nomads

Work In Progress / 19 December 2019

So I was scrolling through Artstation and saw some cool vehicle designs by Sheng Lam and I got inspired to make my own design. I first went and made some black silhouettes. After making the silhouettes, I choose the fourth one because it had an interesting and unique design.



 

After I had decided which silhouette I would use, I went and made a 3D model that I could use for the perspectives.



When the model was done I went into Krita and started photo bashing. This is a screenshot of my work in progress for my side view. For this view, I only need to add some small details like a scorpion or some more rocks.
 

This is the top view but I haven't spent much time on it yet but it's coming along. For this view, I need to add more detail to the paint. After that, I need to add all of the smaller details.




And for the 3e view, I did a High Angle shot. But it is in the first stages.



And for the final shot, I had a cool idea. I wanted to make an action shot with a Frog eye perspective.

I only have spent time on the wheels and the background but this shot is also still in its first stages.